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Sweet Bunny Checkpoint

From Growtopia Wiki
Revision as of 13:33, 17 April 2025 by Vijuki (talk | contribs) (Created page with "{{Item|Grab a bite of this Sweet Bunny Checkpoint and make a run for it!}} {{RecipeUnknown}} The '''Sweet Bunny Checkpoint''' is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025. ==Function== Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying. After going through a Race Start Flag and then through a [...")
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Grab a bite of this Sweet Bunny Checkpoint and make a run for it!
Properties
This item can be placed in two directions, depending on the direction you're facing.
This item never drops any seeds.
Data
Typehttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/8/8f/ItemSprites.png Checkpoint - Foreground
ChiUnknown
Texture Typehttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/5/54/TextureTypeSprite.png Single
Collision Typehttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/e/e2/CollisionTypeSprite.png No Collision
Hardnesshttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/8/8f/ItemSprites.png 7 Hits
https://growtopiawiki.nbg1.your-objectstorage.com/uploads/8/8f/ItemSprites.png 6 Hits
Restores after 4s of inactivity.
Seed Colorhttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/9/9c/SeedSprites.png
#F4B828
#E20300
Grow Timehttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/e/e5/TreeSprites.png 1h 0m 0s
Default Gems Drophttps://growtopiawiki.nbg1.your-objectstorage.com/uploads/8/8f/ItemSprites.png N/A
Paint Preview

id:Sweet Bunny Checkpoint

https://growtopiawiki.nbg1.your-objectstorage.com/uploads/8/8f/ItemSprites.png Unknown
This item does not have any recipe because it is not yet found or public.

The Sweet Bunny Checkpoint is an unsplicable non-solid checkpoint foreground block which was added as part of Easter Week 2025 on April 17, 2025.

Function

Being a checkpoint block, the Sweet Bunny Checkpoint acts as where the player respawns after dying.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.