Growtopia/Concepts
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This page lists concept art and unused content for the game Growtopia. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.
Early Name
Before the game came out, ex-developers Seth Able Robinson and Mike Hommel came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of sticker book apps.
Concept Art
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to drop items when harvested, for they dropped consumable berries instead.
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his fellow indie developer Mike Hommel, better known as his alias Hamumu, to convince him to join the project.
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Concept of the world selection menu
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Concept of "zones", a.k.a. worlds
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Concept of chatting
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Concept of block placement
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Concept of trees
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Concept of a PvP mechanic, seemingly later adapted to the Game Generator
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Concept of tile collision
Earlier Gameplay
As seen in earlier screenshots of the game, the Wrench had red borders. A message was also sent in the player's chat when they selected an item in their inventory.
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GUI designs, which started to resemble the used final version
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Accessing another player to a Huge Lock
Other Beta Screens
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Since World Locks were yet in the game, players clumped together in worlds, locking their own areas with the smaller lock types