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Revision as of 23:17, 18 January 2022 by Cats1337 (talk | contribs) (Organized table by xp gained / alphabetical.)

Levels are a feature in the game. The player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.

Earning XP

Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.

Activity XP Gained
Compacting Clothing 1
Putting Out a Fire 1
Using a consumable. 1
Farming (Harvesting a Tree and Breaking a Block) 1 + Rarity/5, with the trailing digits truncated [Rarity dependent]
Fishing 1 XP per 10lbs of fish caught.
Winning a Carnival Game 5
Feeding/Watering a Silkworm 10
Finding a Geiger Item 10
Sewing an Item 20
Shattering a Harmonic Crystal 20
Completing a Wolfworld 50
Performing a Successful Surgery 50
Completing a Ringmaster Quest Step 100
Forging an Item 100
Consuming an Experience Potion 10,000

The Big XP Patch

On March 1, 2016, there was a huge XP Patch. The XP gain was completely overhauled. The patch made certain activities give XP to the player, and levelling up much faster and easier.

Collecting gems does not give XP anymore. On the other hand, breaking blocks gives up to 20x more XP, depending of the rarity. The XP earned per block is calculated by finding rarity/5 and rounding it up. For example, a Crystal Block would give 20 XP when destroyed.

Trees and Blocks

The experience that a player could get from harvesting trees was doubled, and breaking blocks now give more experience, instead of just 1 XP for any type of block.

Formula

The formula, as of March 1, 2016's XP patch, is calculated as follows:

E = 1 + ⌊R ÷ 5⌋

Given that:

  • E is the amount of experience earned from breaking or harvesting the block or tree respectively,
  • R is the rarity of the block or tree.

Benefits

Trivia