Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Checkpoint: Difference between revisions

From Growtopia Wiki
NekoPillow (talk | contribs)
No edit summary
Bambam Bot (talk | contribs)
Line 7: Line 7:
*After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will be reset and the player would respawn at the white door on death. The same goes with the [[Challenge Timer]] and /kick, /kickall command.
*After going through a [[Race Start Flag]] and then through a [[Race End Flag]], all checkpoints will be reset and the player would respawn at the white door on death. The same goes with the [[Challenge Timer]] and /kick, /kickall command.
[[Category:Racing Action Pack]]
[[Category:Racing Action Pack]]
[[Category:Non-solid Blocks]]
[[Category:Checkpoints]]
[[Category:Checkpoints]]

Revision as of 09:05, 31 March 2019

Template:ItemOld

Checkpoint is a non-solid block which changes the respawn point of a passing player to itself.

Trivia

  • After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the white door on death. The same goes with the Challenge Timer and /kick, /kickall command.
Contents