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Rarity: Difference between revisions

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Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.
Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.
Note: not to be confused with recipe tiers.

Revision as of 07:43, 30 June 2015

Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: Dirt (Rarity 1) and Cave Background (Rarity: 1) can be spliced to make a Door (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity.

Chemical Combiners also work to increase the Rarity, combining 10 Chemical G (Rarity: 1), 5 Chemical B (Rarity: 25), and 5 Chemical Y (Rarity: 15), you get a Steel Table (Rarity: 1 + 25 + 15 = 41), {Note that the rarity does not stack}.

Recipes involving the Transmog Crystal have rarities based on the rarity of the base material. For example, a Blue Sun Shirt is made by combining a Happy Sun Shirt (Rarity: 42), a Transmog Crystal (Rarity: 87) and 20 Blue Block (Rarity: 15). Because the rarity of the base material is 42, the rarity of the product is 42 as well.

Few other select recipes have "defiant" rarities.

Rarity directly controls:
- Gem drop rate (from blocks, as well trees); roughly one gem every additional 4 rarity.
- Tree growing time

Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.

Note: not to be confused with recipe tiers.