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Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: [[Dirt]] (Rarity 1) and [[Cave Background]] (Rarity: 1) can be spliced to make a [[Door]] (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity. | Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: [[Dirt]] (Rarity 1) and [[Cave Background]] (Rarity: 1) can be spliced to make a [[Door]] (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity. | ||
[[Chemical Combiner]]s also work to increase the Rarity, combining 10 [[Chemical G]] (Rarity: 1), 5 [[Chemical B]] (Rarity: 25), and 5 [[Chemical Y]] (Rarity: 15), you get a [[Steel Table]] (Rarity: 1 + 5 + 15 = 41). This does not apply to recipes including the [[Transmog Crystal]], or a few other select recipes. | [[Chemical Combiner]]s also work to increase the Rarity, combining 10 [[Chemical G]] (Rarity: 1), 5 [[Chemical B]] (Rarity: 25), and 5 [[Chemical Y]] (Rarity: 15), you get a [[Steel Table]] (Rarity: 1 + 5 + 15 = 41), {Note that the rarity does not stack}. This does not apply to recipes including the [[Transmog Crystal]], or a few other select recipes. | ||
Rarity directly controls:<br /> | Rarity directly controls:<br /> | ||
Revision as of 04:03, 4 December 2014
Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: Dirt (Rarity 1) and Cave Background (Rarity: 1) can be spliced to make a Door (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity.
Chemical Combiners also work to increase the Rarity, combining 10 Chemical G (Rarity: 1), 5 Chemical B (Rarity: 25), and 5 Chemical Y (Rarity: 15), you get a Steel Table (Rarity: 1 + 5 + 15 = 41), {Note that the rarity does not stack}. This does not apply to recipes including the Transmog Crystal, or a few other select recipes.
Rarity directly controls:
- Gem drop rate (from blocks, as well trees)
- Grow time
Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.