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Template:TableRecipeNatural: Difference between revisions

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
| Adventurer's Whip = 1 item may be naturally generated as a common [[Dropping|drop]] in: {{Blast|Jungle}} (each world contains one random treasure)
  | Ancient Stone Gate = Several are always naturally generated in: {{Blast|Desert}}
  | Ancient Stone Gate = Several are always naturally generated in: {{Blast|Desert}}
  | Boulder = Several are always naturally generated in: {{Blast|Desert}}
  | Boulder = Several are always naturally generated in: {{Blast|Desert}}
Line 6: Line 5:
  | Deep Iron = Several are always naturally generated in: {{Blast|Cave}}
  | Deep Iron = Several are always naturally generated in: {{Blast|Cave}}
  | Golden Treasure Hoard = 1 is always naturally generated in: {{Blast|Cave}}
  | Golden Treasure Hoard = 1 is always naturally generated in: {{Blast|Cave}}
| Jungle Fern = Several are always naturally generated in: {{Blast|Jungle}}
  | Mars Rock = Several are always naturally generated in: {{Blast|Mars}}
  | Mars Rock = Several are always naturally generated in: {{Blast|Mars}}
  | Martian Soil = Layers of the block are always naturally generated in: {{Blast|Mars}}
  | Martian Soil = Layers of the block are always naturally generated in: {{Blast|Mars}}
  | Martian Tree = Several are always naturally generated in: {{Blast|Mars}}
  | Martian Tree = Several are always naturally generated in: {{Blast|Mars}}
| Minecart = 1 item may be naturally generated as a common [[Dropping|drop]] in: {{Blast|Jungle}} (each world contains one random treasure)
  | Obelisk = Several are always naturally generated in: {{Blast|Desert}}
  | Obelisk = Several are always naturally generated in: {{Blast|Desert}}
  | Quicksand Block = Several are always naturally generated in: {{Blast|Jungle}}
  | Quicksand Block = Several are always naturally generated in: {{Blast|Jungle}}
| Riding Gorilla = 1 item may be naturally generated as a rare [[Dropping|drop]] in: {{Blast|Jungle}} (each world contains one random treasure)
  | Silver Idol = 1 has a chance to be naturally generated in: {{Blast|Desert}}
  | Silver Idol = 1 has a chance to be naturally generated in: {{Blast|Desert}}
  | Sungate = 1 has a chance to be naturally generated in: {{Blast|Desert}}
  | Sungate = 1 has a chance to be naturally generated in: {{Blast|Desert}}}}</includeonly><noinclude>{{documentation}}</noinclude>
| Wearable Ostrich = 1 item may be naturally generated as a rare [[Dropping|drop]] in: {{Blast|Jungle}} (each world contains one random treasure)}}</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 17:18, 21 February 2022

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