Template:TableRecipeNatural: Difference between revisions
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
| Adventurer's Whip = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle}} treasure. Each world only contains a single treasure. | | Adventurer's Whip = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle Blast}} treasure. Each world only contains a single treasure. | ||
| Ancient Stone Gate = Several are always naturally generated in: {{Blast|Desert}} | | Ancient Stone Gate = Several are always naturally generated in: {{Blast|Desert}} | ||
| Boulder = Several are always naturally generated in: {{Blast|Desert}} | | Boulder = Several are always naturally generated in: {{Blast|Desert}} | ||
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| Martian Soil = Layers of the block are always naturally generated in: {{Blast|Mars}} | | Martian Soil = Layers of the block are always naturally generated in: {{Blast|Mars}} | ||
| Martian Tree = Several are always naturally generated in: {{Blast|Mars}} | | Martian Tree = Several are always naturally generated in: {{Blast|Mars}} | ||
| Minecart = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle}} treasure. Each world only contains a single treasure. | | Minecart = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle Blast}} treasure. Each world only contains a single treasure. | ||
| Obelisk = Several are always naturally generated in: {{Blast|Desert}} | | Obelisk = Several are always naturally generated in: {{Blast|Desert}} | ||
| Quicksand Block = Several are always naturally generated in: {{ | | Quicksand Block = Several are always naturally generated in: {{Blast|Jungle}} | ||
| Riding Gorilla = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle}} treasure. Each world only contains a single treasure. | | Riding Gorilla = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a common {{ItemLink|Jungle Blast}} treasure. Each world only contains a single treasure. | ||
| Silver Idol = 1 has a chance to be naturally generated in: {{Blast|Desert}} | | Silver Idol = 1 has a chance to be naturally generated in: {{Blast|Desert}} | ||
| Sungate = 1 has a chance to be naturally generated in: {{Blast|Desert}} | | Sungate = 1 has a chance to be naturally generated in: {{Blast|Desert}} | ||
| Wearable Ostrich = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a rare {{ItemLink|Jungle}} treasure. Each world only contains a single treasure.}}</includeonly><noinclude>{{documentation}}</noinclude> | | Wearable Ostrich = 1 has a chance to be naturally generated in the form of a [[Dropping|dropped]] item as a rare {{ItemLink|Jungle Blast}} treasure. Each world only contains a single treasure.}}</includeonly><noinclude>{{documentation}}</noinclude> | ||