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Growtopia/Concepts: Difference between revisions

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As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead.
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead.


These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his fellow indie developer Mike Hommel, better known as his alias Hamumu, to convince him to join the project.
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his Mike Hommel, his friend, better known as his alias Hamumu, to convince him to join the project, which he did.


<gallery>
<gallery>
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As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.
As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.


The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis.
The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. Digging into older versions' APK files, a file named "item_definitions.txt" is visible, which reveals this.


<gallery>
<gallery>

Revision as of 12:00, 25 February 2021

This page lists concept art and unused content for the game Growtopia. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.

Early Name

Before the game came out, ex-developers Seth Able Robinson and Mike Hommel came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of sticker book apps.

Concept Art

As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to drop items when harvested, for they dropped consumable berries instead.

These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his Mike Hommel, his friend, better known as his alias Hamumu, to convince him to join the project, which he did.

Earlier Gameplay

As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.

The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. Digging into older versions' APK files, a file named "item_definitions.txt" is visible, which reveals this.

Other Beta Screens

Unused Sprites

This unused tile appears to be an unused version of the Crystal Block.

Interestingly, this isn't the only scrapped design, there were four different designs of the Crystal Block, two of which went unused. Also, the Emerald Block appears to be based on this sprite.

External Link