Growtopia/Concepts: Difference between revisions
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<gallery> | <gallery> | ||
Concept0.png|Concept of the [[Worlds|world]] selection menu | Concept0.png|Concept of the [[Worlds|world]] selection menu | ||
Concept1.png|Concept of "zones", a.k.a. worlds | Concept1.png|Concept of "zones", a.k.a. worlds | ||
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Concept4.png|Concept of trees | Concept4.png|Concept of trees | ||
Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]] | Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]] | ||
</gallery> | </gallery> | ||
==Earlier Gameplay== | ==Earlier Gameplay== | ||
As seen in earlier screenshots of the game, the | As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory. | ||
The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. | |||
<gallery> | <gallery> | ||
Growtopia ev5.jpg|GUI designs, which started to resemble the used final version | Growtopia ev5.jpg|GUI designs, which started to resemble the used final version | ||
Growtopia dev2.jpg|Accessing another player to a [[Huge Lock]] | Growtopia dev2.jpg|Accessing another player to a [[Huge Lock]] | ||
Growtopia dev1.png|An older prototype of the game, with basic collision and stuff working | |||
</gallery> | </gallery> | ||
| Line 31: | Line 37: | ||
Growtopia dev3.jpg|Since [[World Lock]]s were yet in the game, players clumped together in worlds, locking their own areas with the smaller [[Lock (block category)|lock]] types | Growtopia dev3.jpg|Since [[World Lock]]s were yet in the game, players clumped together in worlds, locking their own areas with the smaller [[Lock (block category)|lock]] types | ||
</gallery> | </gallery> | ||
==Unused Sprites== | |||
This unused tile appears to be an unused version of the [[Crystal Block]]. | |||
[[File:Unused crystal block.png|thumb]] | |||
Interestingly, this isn't the only scrapped design, there were four different designs of the Crystal Block, two of which went unused. Also, the [[Emerald Block]] appears to be based on this sprite. | |||
==External Link== | ==External Link== | ||
*[https://www.codedojo.com/?p=1620 Two guys made an MMO: The Growtopia Postmortem] | *[https://www.codedojo.com/?p=1620 Two guys made an MMO: The Growtopia Postmortem] | ||
[[Category:Growtopia]] | [[Category:Growtopia]] | ||
Revision as of 11:58, 25 February 2021
This page lists concept art and unused content for the game Growtopia. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.
Early Name
Before the game came out, ex-developers Seth Able Robinson and Mike Hommel came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of sticker book apps.
Concept Art
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to drop items when harvested, for they dropped consumable berries instead.
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his fellow indie developer Mike Hommel, better known as his alias Hamumu, to convince him to join the project.
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Concept of the world selection menu
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Concept of "zones", a.k.a. worlds
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Concept of chatting
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Concept of block placement
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Concept of trees
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Concept of a PvP mechanic, seemingly later adapted to the Game Generator
Earlier Gameplay
As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.
The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis.
-
GUI designs, which started to resemble the used final version
-
Accessing another player to a Huge Lock
-
An older prototype of the game, with basic collision and stuff working
Other Beta Screens
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Since World Locks were yet in the game, players clumped together in worlds, locking their own areas with the smaller lock types
Unused Sprites
This unused tile appears to be an unused version of the Crystal Block.

Interestingly, this isn't the only scrapped design, there were four different designs of the Crystal Block, two of which went unused. Also, the Emerald Block appears to be based on this sprite.