Checkpoint (block category): Difference between revisions
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!Special Function | !Special Function | ||
|- | |- | ||
|{{ItemLink|Checkpoint}} | |{{ItemLink|Adventure Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Bone Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Easter Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Flower Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Four-Leaf Clover Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Pineapple Checkpoint Totem}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Starship Transporter}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Summer Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Sunflower Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Towel Rack Checkpoint}} | ||
|None. | |None. | ||
|- | |- | ||
|{{ItemLink| | |{{ItemLink|Winterfest Checkpoint}} | ||
|None. | |None. | ||
|} | |} | ||
[[Category:Block categories]] | [[Category:Block categories]] | ||
[[Category:Checkpoints]] | [[Category:Checkpoints]] | ||
Revision as of 06:16, 7 July 2020
A checkpoint is a type of non-solid foreground block that replaces the player's previous spawn position (being the Main Door or a previous checkpoint) upon the player walking over it. If the player respawns or dies they will return to the last checkpoint they walked over.
After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the white door on death. The same goes for the Challenge Timer and /kick, /kickall command.