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Prince of Persia: Hourglass of Time: Difference between revisions

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{{Item| Use the sands of time to go back to the past!|Wind}}
{{Item| Use the sands of time to go back to the past!|Wind}}
{{RecipeBreak|Persia|20}}
{{RecipeBreak|Persia|20}}
The '''Prince of Persia: Hourglass of Time''' is an unsplicable non-solid [[Checkpoint (block category)|checkpoint]] foreground block which was added as part of [[UbiWeek/2022#Day_4_-_27th_January|UbiWeek 2022 Day 4]] on January 27, 2022.
The '''Prince of Persia: Hourglass of Time''' is an unsplicable non-solid [[Checkpoint (block category)|checkpoint]] foreground block which was added as part of [[UbiWeek/2022#Day 4 - 27th January|UbiWeek 2022 Day 4]] on January 27, 2022.


==Function==
==Function==

Revision as of 10:20, 28 January 2022

Use the sands of time to go back to the past!
Properties
This item never drops any seeds.
Data
Typehttps://cdn.growtopiawiki.com/uploads/8/8f/ItemSprites.png Checkpoint - Foreground
Chihttps://cdn.growtopiawiki.com/uploads/8/8f/ItemSprites.png Wind
Texture Typehttps://cdn.growtopiawiki.com/uploads/5/54/TextureTypeSprite.png Single
Collision Typehttps://cdn.growtopiawiki.com/uploads/e/e2/CollisionTypeSprite.png No Collision
Hardnesshttps://cdn.growtopiawiki.com/uploads/8/8f/ItemSprites.png 7 Hits
https://cdn.growtopiawiki.com/uploads/8/8f/ItemSprites.png 6 Hits
Restores after 4s of inactivity.
Seed Colorhttps://cdn.growtopiawiki.com/uploads/9/9c/SeedSprites.png
#FFEB57
#424C6E
Grow Timehttps://cdn.growtopiawiki.com/uploads/e/e5/TreeSprites.png 1h 0m 0s
Default Gems Drophttps://cdn.growtopiawiki.com/uploads/8/8f/ItemSprites.png N/A
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id:Prince of Persia: Hourglass of Time

The Prince of Persia: Hourglass of Time is an unsplicable non-solid checkpoint foreground block which was added as part of UbiWeek 2022 Day 4 on January 27, 2022.

Function

Being a checkpoint block, the Prince of Persia: Hourglass of Time acts as where the player respawns after dying.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.