Pineapple Door: Difference between revisions
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{{RecipeConsume|Pineapple Root Gatcha|1}} | {{RecipeConsume|Pineapple Root Gatcha|1}} | ||
'''Pineapple Door''' is an unsplicable door that was introduced during [[Super Pineapple Party/2020|Super Pineapple Party 2020]]. | '''Pineapple Door''' is an unsplicable door that was introduced during [[Super Pineapple Party/2020|Super Pineapple Party 2020]]. | ||
==Function== | ==Function== | ||
A Door acts as a passage way from one door to another. There are three fields which can be filled in order to modify a Door: the target world, label, and ID. | A Door acts as a passage way from one door to another. There are three fields which can be filled in order to modify a Door: the target world, label, and ID. | ||
The target world specifies the designation of a Door. The label dictates the message displayed on a Door when a player stands on the same tile. The ID is used to differentiate the Door from other ones in the [[Worlds|world]]. | The target world specifies the designation of a Door. The label dictates the message displayed on a Door when a player stands on the same tile. The ID is used to differentiate the Door from other ones in the [[Worlds|world]]. | ||
Revision as of 01:05, 5 June 2020
Pineapple Door
A regular pineapple is a doorway to flavor, this pineapple is a doorway to whatever you want! Adventure? Riches? More pineapples? The choice is yours!
PropertiesData| Type | Door - Foreground |
|---|---|
| Chi | Earth |
| Texture Type | Single |
| Collision Type | No Collision |
| Hardness | 5 Hits 4 Hits Restores after 8s of inactivity. |
| Seed Color | #336C26 #E4B954 |
| Grow Time | 1h 0m 0s |
| Default Gems Drop | N/A |
None
Red
Yellow
Green
Aqua
Blue
Purple
Charcoal
| Consumption |
|---|
| Consume a(n) |
| May yield 1 item each. |
Pineapple Door is an unsplicable door that was introduced during Super Pineapple Party 2020.
Function
A Door acts as a passage way from one door to another. There are three fields which can be filled in order to modify a Door: the target world, label, and ID.
The target world specifies the designation of a Door. The label dictates the message displayed on a Door when a player stands on the same tile. The ID is used to differentiate the Door from other ones in the world.