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| {{Item
| | For every rarity there is a specific growth time, with the formula <math>q^3+30q=h</math> which is equivalent to <math>\frac{h}{q}=q^2+30</math>. You will have to find out what variables <math>h</math> and <math>q</math> must mean. |
| |name = Whatever
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| |id = Whatever
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| |rarity = Whatever
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| |editableType = 0: No special Action 1: Toggle-on-hit item (direction or audio) 2: Door 3: Sign 4: Equipment (not placeable in world) 6: Sungate 8: Ultra Trophy 10: Signal Jammer 14: Lock 20: Item usable on other people 23: Bobblehead 28: Leaves a trail
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| |actionType = 0: The Fist 1: The Wrench 2: Door 3: Lock 4: Gems 5: Mystery Block 6: Instadeath on touch 7: Bouncy on top (Mushroom) 8: Consumable 9: Open on step doorway 10: Sign 11: Changes temporarily whne hit 12: Toggles state when hit 13: The world door 14: Platform tile 15: Indestructible bedrock 16: Pain on touch (Lava) 17: Foreground layer tile 18: Background layer tile 19: Seed 20: Equipment 21: Animated foreground tile 22: Sound on step tile 23: Art Wall 24: Bouncy on all sides (Bumper) 25: Pain on touch (Cactus) 26: Instant teleportation tile 27: Checkpoint 28: Sheet music 29: Slippery (Ice)|dropChance = Whatever}} For every rarity there is a specific growth time.
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| {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 380px;" | |
| |-
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| ! scope="row"|
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| ! scope="col"|W
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| ! scope="col"|D
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| ! scope="col"|H
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| ! scope="col"|M
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| ! scope="col"|S
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| ! scope="col"|T
| |
| |-
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| ! scope="row"|0
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |0
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| |0
| |
| |-
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| ! scope="row"|1
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| |
| |
| |
| |
| |
| |
| |
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| |31
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| |31
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| |-
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| ! scope="row"|2
| |
| |
| |
| |
| |
| |
| |
| |1
| |
| |8
| |
| |68
| |
| |-
| |
| ! scope="row"|3
| |
| |
| |
| |
| |
| |
| |
| |1
| |
| |57
| |
| |117
| |
| |-
| |
| ! scope="row"|4
| |
| |
| |
| |
| |
| |
| |
| |3
| |
| |4
| |
| |184
| |
| |-
| |
| ! scope="row"|5
| |
| |
| |
| |
| |
| |
| |
| |4
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| |35
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| |275
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| |-
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| ! scope="row"|6
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| |
| |
| |
| |
| |
| |
| |6
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| |36
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| |396
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| |-
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| ! scope="row"|7
| |
| |
| |
| |
| |
| |
| |
| |9
| |
| |13
| |
| |553
| |
| |-
| |
| ! scope="row"|8
| |
| |
| |
| |
| |
| |
| |
| |12
| |
| |32
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| |752
| |
| |-
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| ! scope="row"|9
| |
| |
| |
| |
| |
| |
| |
| |16
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| |39
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| |999
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| |-
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| ! scope="row"|10
| |
| |
| |
| |
| |
| |
| |
| |21
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| |40
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| |1300
| |
| |-
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| ! scope="row"|11
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| |
| |
| |
| |
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| |27
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| |41
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| |1661
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| |-
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| ! scope="row"|12
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| |
| |
| |
| |
| |
| |
| |34
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| |48
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| |2088
| |
| |-
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| ! scope="row"|13
| |
| |
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| |
| |
| |
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| |43
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| |7
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| |2587
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| |-
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| ! scope="row"|14
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| |
| |
| |
| |
| |
| |
| |52
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| |44
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| |3164
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| |-
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| ! scope="row"|15
| |
| |
| |
| |
| |
| |1
| |
| |3
| |
| |45
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| |3825
| |
| |-
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| ! scope="row"|16
| |
| |
| |
| |
| |
| |1
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| |16
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| |16
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| |4576
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| |-
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| ! scope="row"|17
| |
| |
| |
| |
| |
| |1
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| |30
| |
| |23
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| |5423
| |
| |-
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| ! scope="row"|18
| |
| |
| |
| |
| |
| |1
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| |46
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| |12
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| |6132
| |
| |-
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| ! scope="row"|19
| |
| |
| |
| |
| |
| |2
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| |3
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| |49
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| |7469
| |
| |-
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| ! scope="row"|20
| |
| |
| |
| |
| |
| |2
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| |23
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| |20
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| |8600
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| |-
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| ! scope="row"|
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| |}
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Latest revision as of 03:29, 20 January 2020
For every rarity there is a specific growth time, with the formula which is equivalent to . You will have to find out what variables and must mean.