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Rarity: Difference between revisions

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Rarity is a measure for items in which number they appear. Also the higher the rarity level, the harder it gets to grow the item or block. The rarity currently affects:<br />
Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: [[Dirt]] (Rarity 1) and [[Cave Background]] (Rarity: 1) can be spliced to make a [[Door]] (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity.
- Gem drop rate (from blocks, as well trees)<br />
- Seed drop rate (from blocks, as well trees)<br />
- The chance of dropping the same items again (only blocks and consumable items)<br />


Also, the rarity of the item before being spliced and made could be known by adding the rarity of the two seeds used to splice the item. example( door [2] + rock [1] = rock background [3] This also effects combining items using EZ bake oven and Laboratory.
Some special items like Dragon Hand don't have a rarity, so they are considered to have a rarity of 999.
 
[[Chemical Combiner]]s also work to increase the Rarity, combining 10 [[Chemical G]] (Rarity: 1), 5 [[Chemical B]] (Rarity: 25), and 5 [[Chemical Y]] (Rarity: 15), you get a [[Steel Table]] (Rarity: 1 + 25 + 15 = 41), {Note that the rarity does not stack}.
 
Recipes involving the [[Transmog Crystal]] have rarities based on the rarity of the base material. For example, a [[Blue Sun Shirt]] is made by combining a [[Happy Sun Shirt]] (Rarity: 42), a Transmog Crystal (Rarity: 87) and 20 [[Blue Block]] (Rarity: 15). Because the rarity of the base material is 42, the rarity of the product is 42 as well.
 
Few other select recipes have "defiant" rarities.
 
Rarity directly controls:<br />
- Gem drop rate (from blocks, as well trees); roughly one gem every additional 4 rarity.<br />
- Tree growing time<br />
 
Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.
 
Note: not to be confused with recipe tiers.
 
[[es:Rareza]]
[[Category:Information]]

Latest revision as of 21:30, 11 August 2023

Rarity is a measure of how 'advanced' an item is. Rarity is detemined by taking the sum of an item's components. For example: Dirt (Rarity 1) and Cave Background (Rarity: 1) can be spliced to make a Door (Rarity: 1+1=2). As an item requires more steps to splice, it will typically gain a higher rarity.

Some special items like Dragon Hand don't have a rarity, so they are considered to have a rarity of 999.

Chemical Combiners also work to increase the Rarity, combining 10 Chemical G (Rarity: 1), 5 Chemical B (Rarity: 25), and 5 Chemical Y (Rarity: 15), you get a Steel Table (Rarity: 1 + 25 + 15 = 41), {Note that the rarity does not stack}.

Recipes involving the Transmog Crystal have rarities based on the rarity of the base material. For example, a Blue Sun Shirt is made by combining a Happy Sun Shirt (Rarity: 42), a Transmog Crystal (Rarity: 87) and 20 Blue Block (Rarity: 15). Because the rarity of the base material is 42, the rarity of the product is 42 as well.

Few other select recipes have "defiant" rarities.

Rarity directly controls:
- Gem drop rate (from blocks, as well trees); roughly one gem every additional 4 rarity.
- Tree growing time

Rarity has no effect on block drop rates from trees, or seed drop rates from blocks.

Note: not to be confused with recipe tiers.

es:Rareza