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This page lists '''concept art and unused content''' for the game [[Growtopia]]. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.
This page lists '''art and concepts''' for the game ''[[Growtopia]]''. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.__TOC__


==Early Name==
==Early ''Growtopia''==
Before the game came out, ex-developers [[Seth Able Robinson]] and [[Mike Hommel]] came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of [http://www.jajdo.com/buildo-sticker-book-apps/ sticker book apps].
===Early Name===
Before the game came out, cocreators [[Seth Able Robinson|Seth Robinson]] and [[Mike Hommel]] came up with the original name Buildo. Ultimately, however, the name ''Growtopia'' was chosen, as Buildo was already used as the name of a series of [http://www.jajdo.com/buildo-sticker-book-apps/ sticker book apps].


==Concept Art==
===Concept Art===
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead.
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead.


These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to his Mike Hommel, his friend, better known as his alias Hamumu, to convince him to join the project, which he did.
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to Mike Hommel, his friend, better known by his alias Hamumu, to convince him to join the project, which he did.


<gallery>
<gallery>
Concept0.png|Concept of the [[Worlds|world]] selection menu
Concept0.png|Concept of the [[Worlds|world]] selection menu
Concept1.png|Concept of "zones", a.k.a. worlds
Concept1.png|Concept of "zones", a.k.a. worlds
Line 17: Line 17:
Concept4.png|Concept of trees
Concept4.png|Concept of trees
Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]]
Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]]
</gallery>
</gallery>


==Earlier Gameplay==
===Gameplay===
As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.
As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.


The lock you see in the screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. Digging into older versions' APK files, a file named "item_definitions.txt" is visible, which reveals this.
The lock seen in the third screenshot is not the [[Huge Lock]], rather a scrapped item which behaved and looked like one but was called "[[Growtopia/Removed Content#Lock|Lock]]". Its ID was 60, being replaced by [[Portcullis]]. This information can be found by digging into the APKs of older versions for a file named "item_definitions.txt".<ref>https://pastebin.com/WEFdRxML</ref>


<gallery>
<gallery>
Growtopia ev5.jpg|GUI designs, which started to resemble the used final version
Growtopia ev5.jpg|GUI designs, which started to resemble the used final version
Growtopia dev2.jpg|Accessing another player to a [[Huge Lock]]
Growtopia dev1.png|An older prototype of the game, with basic collision and stuff working
Growtopia dev1.png|An older prototype of the game, with basic collision and stuff working
Growtopia dev2.jpg|Accessing another player to the Lock
Growtopia dev3.jpg|Since [[World Lock]]s were yet in the game, players clumped together in worlds, locking their own areas with the basic lock types.
</gallery>


==Modern ''Growtopia''==
===Concept Art===
=====November 2021=====
<gallery>
Space Badger.jpg|{{ItemLink|Space Badger}}<ref name="November 2021">https://www.instagram.com/p/CXbWTDOAQ35/</ref>
Space Dog.jpg|{{ItemLink|Space Dog}}<ref name="November 2021"/>
Space Mouse.jpg|{{ItemLink|Space Mouse}}<ref name="November 2021"/>
Space Pig.jpg|{{ItemLink|Space Pig}}<ref name="November 2021"/>
Space Rabbit.jpg|{{ItemLink|Space Rabbit}}<ref name="November 2021"/>
</gallery>
</gallery>


==Other Beta Screens==
=====March 2022=====
<gallery>
<gallery>
Growtopia dev3.jpg|Since [[World Lock]]s were yet in the game, players clumped together in worlds, locking their own areas with the smaller [[Lock (block category)|lock]] types
Royal Alpha Wolf.png|{{ItemLink|Royal Alpha Wolf}}<ref name="March 2022">https://www.instagram.com/p/CapO32nL0g9</ref>{{*}}
</gallery>
</gallery>


==Unused Sprites==
<i>{{*}}Note: The original time-lapse video can be viewed [[:File:Royal_Alpha_Wolf.mp4|here]].</i>
This unused tile appears to be an unused version of the [[Crystal Block]].
 
[[File:Unused crystal block.png|thumb]]
==Original Source Files==
Interestingly, this isn't the only scrapped design, there were four different designs of the Crystal Block, two of which went unused. Also, the [[Emerald Block]] appears to be based on this sprite.
A few *.psd files show up in certain builds of the game.
 
===Slow Net (network.psd)===
The original sprite has a size of 32×32, but this is a higher resolution at 64×64.
 
[[File:M1.png]]
 
===Generic Menu (generic_menu.psd/main_menu.psd)===
This appears to be an early version of generic_menu.rttex, which, in the final, is tinted blue.
 
[[File:M2.png|369x369px]]


==External Link==
This file also contains an early logo concept for ''Growtopia'', looking like this:
 
[[File:GT early logo.png|410x410px]]
 
==References==
<references/>
 
==External Links==
*[https://www.codedojo.com/?p=1620 Two guys made an MMO: The Growtopia Postmortem]
*[https://www.codedojo.com/?p=1620 Two guys made an MMO: The Growtopia Postmortem]
[[Category:Growtopia]]
[[Category:Growtopia]]

Latest revision as of 23:50, 13 November 2022

This page lists art and concepts for the game Growtopia. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.

Early Growtopia

Early Name

Before the game came out, cocreators Seth Robinson and Mike Hommel came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of sticker book apps.

Concept Art

As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to drop items when harvested, for they dropped consumable berries instead.

These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to Mike Hommel, his friend, better known by his alias Hamumu, to convince him to join the project, which he did.

Gameplay

As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.

The lock seen in the third screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. This information can be found by digging into the APKs of older versions for a file named "item_definitions.txt".[1]

Modern Growtopia

Concept Art

November 2021
March 2022

*Note: The original time-lapse video can be viewed here.

Original Source Files

A few *.psd files show up in certain builds of the game.

Slow Net (network.psd)

The original sprite has a size of 32×32, but this is a higher resolution at 64×64.

Generic Menu (generic_menu.psd/main_menu.psd)

This appears to be an early version of generic_menu.rttex, which, in the final, is tinted blue.

This file also contains an early logo concept for Growtopia, looking like this:

References

External Links