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This page lists ''' | This page lists '''art and concepts''' for the game ''[[Growtopia]]''. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.__TOC__ | ||
==Early Name== | ==Early ''Growtopia''== | ||
Before the game came out, | ===Early Name=== | ||
Before the game came out, cocreators [[Seth Able Robinson|Seth Robinson]] and [[Mike Hommel]] came up with the original name Buildo. Ultimately, however, the name ''Growtopia'' was chosen, as Buildo was already used as the name of a series of [http://www.jajdo.com/buildo-sticker-book-apps/ sticker book apps]. | |||
==Concept Art== | ===Concept Art=== | ||
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead. | As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to [[Dropping|drop]] items when harvested, for they dropped [[Items/Consumables|consumable]] berries instead. | ||
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to | These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to Mike Hommel, his friend, better known by his alias Hamumu, to convince him to join the project, which he did. | ||
<gallery> | <gallery> | ||
| Line 16: | Line 17: | ||
Concept4.png|Concept of trees | Concept4.png|Concept of trees | ||
Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]] | Concept5.png|Concept of a PvP mechanic, seemingly later adapted to the [[Game Generator]] | ||
</gallery> | </gallery> | ||
== | ===Gameplay=== | ||
As seen in earlier screenshots of the game, the | As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory. | ||
The lock seen in the third screenshot is not the [[Huge Lock]], rather a scrapped item which behaved and looked like one but was called "[[Growtopia/Removed Content#Lock|Lock]]". Its ID was 60, being replaced by [[Portcullis]]. This information can be found by digging into the APKs of older versions for a file named "item_definitions.txt".<ref>https://pastebin.com/WEFdRxML</ref> | |||
<gallery> | <gallery> | ||
Growtopia ev5.jpg|GUI designs, which started to resemble the used final version | Growtopia ev5.jpg|GUI designs, which started to resemble the used final version | ||
Growtopia dev2.jpg|Accessing another player to | Growtopia dev1.png|An older prototype of the game, with basic collision and stuff working | ||
Growtopia dev2.jpg|Accessing another player to the Lock | |||
Growtopia dev3.jpg|Since [[World Lock]]s were yet in the game, players clumped together in worlds, locking their own areas with the basic lock types. | |||
</gallery> | |||
==Modern ''Growtopia''== | |||
===Concept Art=== | |||
=====November 2021===== | |||
<gallery> | |||
Space Badger.jpg|{{ItemLink|Space Badger}}<ref name="November 2021">https://www.instagram.com/p/CXbWTDOAQ35/</ref> | |||
Space Dog.jpg|{{ItemLink|Space Dog}}<ref name="November 2021"/> | |||
Space Mouse.jpg|{{ItemLink|Space Mouse}}<ref name="November 2021"/> | |||
Space Pig.jpg|{{ItemLink|Space Pig}}<ref name="November 2021"/> | |||
Space Rabbit.jpg|{{ItemLink|Space Rabbit}}<ref name="November 2021"/> | |||
</gallery> | </gallery> | ||
== | =====March 2022===== | ||
<gallery> | <gallery> | ||
Royal Alpha Wolf.png|{{ItemLink|Royal Alpha Wolf}}<ref name="March 2022">https://www.instagram.com/p/CapO32nL0g9</ref>{{*}} | |||
</gallery> | </gallery> | ||
<i>{{*}}Note: The original time-lapse video can be viewed [[:File:Royal_Alpha_Wolf.mp4|here]].</i> | |||
==Original Source Files== | |||
A few *.psd files show up in certain builds of the game. | |||
===Slow Net (network.psd)=== | |||
The original sprite has a size of 32×32, but this is a higher resolution at 64×64. | |||
[[File:M1.png]] | |||
===Generic Menu (generic_menu.psd/main_menu.psd)=== | |||
This appears to be an early version of generic_menu.rttex, which, in the final, is tinted blue. | |||
[[File:M2.png|369x369px]] | |||
This file also contains an early logo concept for ''Growtopia'', looking like this: | |||
[[File:GT early logo.png|410x410px]] | |||
==References== | |||
<references/> | |||
==External Links== | |||
*[https://www.codedojo.com/?p=1620 Two guys made an MMO: The Growtopia Postmortem] | |||
[[Category:Growtopia]] | [[Category:Growtopia]] | ||
Latest revision as of 23:50, 13 November 2022
This page lists art and concepts for the game Growtopia. There are also earlier ideas for the game. These concepts began production in 2012, several months before the game's launch in 2013.
Early Growtopia
Early Name
Before the game came out, cocreators Seth Robinson and Mike Hommel came up with the original name Buildo. Ultimately, however, the name Growtopia was chosen, as Buildo was already used as the name of a series of sticker book apps.
Concept Art
As seen in earlier concept art for the game, the concept of growing trees was already designed to be a key mechanic in the game, although at that time trees weren't meant to drop items when harvested, for they dropped consumable berries instead.
These mock-up screenshots were originally made by Seth using stolen ripped sprites. They were presented to Mike Hommel, his friend, better known by his alias Hamumu, to convince him to join the project, which he did.
-
Concept of the world selection menu
-
Concept of "zones", a.k.a. worlds
-
Concept of chatting
-
Concept of block placement
-
Concept of trees
-
Concept of a PvP mechanic, seemingly later adapted to the Game Generator
Gameplay
As seen in earlier screenshots of the game, the currently selected item had red borders, as opposed to the four yellow corners that are in the game to this day. A message was also sent in the player's chat when they selected an item in their inventory.
The lock seen in the third screenshot is not the Huge Lock, rather a scrapped item which behaved and looked like one but was called "Lock". Its ID was 60, being replaced by Portcullis. This information can be found by digging into the APKs of older versions for a file named "item_definitions.txt".[1]
-
GUI designs, which started to resemble the used final version
-
An older prototype of the game, with basic collision and stuff working
-
Accessing another player to the Lock
-
Since World Locks were yet in the game, players clumped together in worlds, locking their own areas with the basic lock types.
Modern Growtopia
Concept Art
November 2021
March 2022
*Note: The original time-lapse video can be viewed here.
Original Source Files
A few *.psd files show up in certain builds of the game.
Slow Net (network.psd)
The original sprite has a size of 32×32, but this is a higher resolution at 64×64.
This appears to be an early version of generic_menu.rttex, which, in the final, is tinted blue.
This file also contains an early logo concept for Growtopia, looking like this:
